This was perhaps the most common Biome type, covering the vast distances between Points of Interest and Locales in Pantheon: Rise of the Fallen. I did so many of these to cover the terrain in general, with more bespoke Ground Treatments for specific region Biomes. They really helped to carve out large swathes of the Game-World overall, and to help the Devs get content up and running Zone wise, without needing to drill down on detailed specifics to totally build out a continental footprint. 'Cover the broad strokes first, then get specific and drill down on the details' to add content variety...