This classic fantasy trope made it in the game, and I'm grateful... because sometimes the simplest things are often the most compelling in terms of Game-play and mechanics. The rules are simple: "don't let it touch you...ever"... a great game if ever there was one, especially in tight confines. Mmmm, a post-modern approach with the application of Cubist principles and design sensibilities; I call it 'Seething Gelatinous death, patrolling a dungeon near you', in Pantheon: Rise of the Fallen...